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  • But atleast wav, uncompresed, so after that people can use any conversion tool or whatever.

    WebM is a major format. Surely most other existing tools already support it? If you're using a conversion tool, surely that supports WebM too? So I still don't see why you have to be using WAV...

  • I just tried it and it works for me.

    You have to make sure you pass exactly the same function reference to both addEventListener and removeEventListener. If you do this:

    runtime.addEventListener("tick", () => Tick(runtime));
    

    then you haven't saved the function reference anywhere, so it's impossible to remove it. Instead you have to save the function reference to a variable like this:

    const tickFunc = () => Tick(runtime);
    runtime.addEventListener("tick", tickFunc);
    
    // later on...
    
    runtime.removeEventListener("tick", tickFunc);
    

    That ensures you pass the same function reference to both methods. Note if you try to remove () => Tick(runtime) again, or just Tick, those are both different functions to the one you added the event with so it won't work.

  • It's possible with the Addon SDK.

  • You need WebGL to be able to tint images.

    Construct 3 also has a built-in color property which you can use to tint objects, without needing a WebGL shader effect.

  • has (cordova / cocoon JS BlackBerry 10 / Tizen / Amazon Appstore).

    These are Construct 2 export options, but you posted this in the Construct 3 forum, so I moved the post to the C2 section.

    For Android, use the Cordova export option.

    Note that Construct 3 can build APKs for you directly in the editor, since it has a built-in build service.

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  • Bugs should be reported here.

    • Post link icon

    No such file exists. See How to help translate Construct 3. This thread is 2 years old and out of date so closing.

  • MP3 used to be a patent-encumbered formats; AFAIK the patent has now expired so it can be included by default. I think NW.js hasn't added support yet though, possibly because it's technically awkward in the Chrome codebase - maybe it's mixed up with other patent-encumbered formats like AAC they still can't ship. As ever, WebM Opus works everywhere, and is better quality too.

  • - On larger projects I feel that a separate Objects bar is quite essential for navigating

    game assets. It's not very user-friendly to have to scroll through every object in a game

    when there are large numbers (100+) of images/sprites in the project folder.

    Construct 3 has a search bar in the Project Bar which helps you find things quickly.

    Given we're a tiny team with limited resources, we're already super-busy, this would be a lot of work, and few people have mentioned it since Construct 3 was released in 2017, I doubt we will bring it back. However if you feel strongly you can file a suggestion on the suggestions platform and see if it accrues votes.

  • Why do you need a WAV? Most things support compressed formats these days, and their compression is excellent quality.

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  • Set the video format to "none" and set the audio format to one of the options. AFAIK browsers only support encoding those formats, not WAV, but it should be easy to find a tool to decompress a WebM to WAV if you really need it uncompressed.

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Ashley

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