Your events will load a savegame on startup, so presumably that's what's happening. When you clear storage there's no savegame, so it starts from the beginning again. It's correctly doing what your events say to do.
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It's not an error, it's meant to do that.
Everything you need to be aware of is documented in the manual under Importing C2 projects and The C3 runtime.
Are you sure you got the alias and password right? The error is saying those might be wrong.
Some of the technical details aren't showing in the screenshots. Can you scroll down and show that?
Note emulators may not be supported since usually they don't have a real GPU so don't support WebGL. You should only test on real devices.
Look at the turret defense template. It doesn't actually use a tilemap, but would work identically if it did. The enemies are controlled with pathfinding, and it works fine.
There's already built-in support for pathfinding with the Pathfinding behavior. That works with tilemaps too.
The message is there for a reason. The game won't work. Removing the message doesn't fix that.
What is the error?
It's hard to help without more information. Is Chrome fully up-to-date? If you press F12 are there any errors in the browser console?
IIRC, all Construct exports already require Internet permission, because Cordova needs it to work.
Closing as duplicate of https://www.construct.net/en/forum/scirra-website/website-issues-and-feedback-35/scirra-arcade-jquery-3-4-1-150397. I tagged Tom who works on the website so he should see that.
Member since 21 May, 2007
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