Ashley's Recent Forum Activity

  • Someone else mentioned an error using Firefox 145 and it looks like there's a regression in Firefox itself that's breaking Construct at the moment. It looks like it works in Firefox Nightly, so it appears to be something Mozilla already identified and fixed. I filed an issue with them anyway in the hopes they can patch the latest stable release of Firefox sooner than just waiting for the stable release to update which could take a couple of months.

  • Use the Steamworks plugin with the Windows WebView2, macOS WKWebView or Linux CEF export options.

  • Opening projects in Firefox is working fine for me with the latest release. Generally it's impossible to fix problems like this unless you file an issue following all the guidelines, as we need all the requested information to be able to investigate.

    WebGPU is now enabled by default in the editor and it looks like possibly an issue with the WebGPU implementation in Firefox. In the mean time you could try disabling WebGPU in Settings as a workaround.

  • You could just do a quick export to try it out which should confirm that 1) and 3) are correct.

    For security reasons the system often makes application install folders read-only, e.g. inside "Program Files" on Windows is typically all read-only. So generally you should assume the "<app>" and "<web-resource>" folders are read-only. I would say the best folder to use is "<current-app-data>" which is where apps usually write user data to. You could also use "<saved-games>", but that is Windows-only, and I'm not sure what the convention is (I guess use a subfolder for your game?)

    1. The Steam in-game overlay is now supported in Windows WebView2 exports with the Steamworks plugin v1.5
    2. If you have trouble with OBS, please contact the OBS developers. As I mentioned before at least some of the capturing modes work, and if some specific mode doesn't work, or you want them to change the default to a mode that works better, that's something you need to take up with the OBS developers.
    3. I have been following up with both NVIDIA (privately) and Google (on their public issue tracker) about a solution for dual-GPU systems. Some progress has been made: NVIDIA are considering a new NvOptimusEnablementForSubProcesses flag, and Google implemented a command-line flag to force the browser engine to use the high performance GPU. However I don't believe NVIDIA have actually implemented that yet, and Google's flag works but has a bug that causes a janky framerate. I just followed up in both cases. Hopefully one way or another we'll get there with a way to force the high performance GPU.
    4. I don't think there's much we can do about WebView2 telemetry as it's part of the OS, but according to this article WebView2 will respect the system-wide Windows diagnostic data setting. So if you've already changed Windows settings to limit telemetry, it should limit telemetry for WebView2 as well.
  • The Steamworks plugin v1.5 already has support for the Steam in-game overlay in the Windows WebView2 exporter.

  • If an incognito window, or clearing all cache locally, doesn't update it, then it sounds like it's being cached on the server side. You probably want to check your server caching configuration (and CDN caching configuration if you use one). For example if your server is behind a CDN that does server-side caching of certain types of resources, like images, for 24 hours, then nothing you do on the client will be able to update that cache.

    If all else fails, publishing your project to a different URL as you have been doing is the ultimate cache-busting approach.

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  • We're not aware of any such issues with the new Windows WebView2 exporter. If you run in to a problem, please file an issue.

    False positives are common with antivirus tools and have historically affected any kind of executable. We've had false positives with NW.js before too. It's not really related to the kind of export.

    NW.js had a range of bugs and issues that proved difficult to deal with - including many complaints about the file size of exports - and having two export options complicates supports and doubles the amount of maintenance work involved. As our newer export options now cover all the features previously supported by NW.js, the time has come to retire NW.js support and focus our efforts on the new ones.

  • Use the lineThickness BBcode tag, e.g. [lineThickness=0.5][outline=blue]Text[/outline][/lineThickness] will adjust the outline thickness to half its usual size. All the supported BBcode tags are in the manual.

  • Those must be very old systems - as I mentioned 64-bit hardware has been standard for many years now, to the extent even the latest version of Windows doesn't support 32-bit hardware any more. Such old systems are not going to be supported forever. And if you still need 32-bit exports, it's still supported in the r449.x LTS release, so you can just keep using that.

  • rgbEx works in the range 0-100. If you want an expression that works in the range 0-255, use rgbEx255. See the documentation in system expressions.

  • You should also be able to open the project in an older version of Construct (which the error message links to, IIRC), rename any instance variable named ParentUID, save the project, and then open it again in the latest release.

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Ashley

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