Ashley's Recent Forum Activity

  • Possibly, it depends on what you did. For example extracting the files on Windows and then transferring the files to macOS is known not to work, and so that might show that message.

  • But...if you have a TS block in the event sheet and make a change there, it doesn't trigger a tsc event reliably. In order for a change in a TS block in an event sheet to recompile, I had to reload the project entirely.

    Again, this seems to be working fine for me. If I change the console.log message in the provided project to "foo", preview, then change to "bar", preview, then change to "baz", and preview, every time it updates correctly. Currently Construct just compiles everything in the project on every preview, so nothing should ever be out of date. If you still think Construct has some bug with this then please file an issue following all the guidelines and in particular providing precise steps to follow that reliably demonstrate the problem.

  • It works fine for me - here's a sample project showing it working as described. As ever if you share a project we can see what you actually did which makes it much easier to help.

  • It is difficult to help when you send a full project. There could be a mistake in your events, but it's difficult to rule that out from a project with thousands of events.

    A much easier way to diagnose this is just make a new empty project, display the available status in a Text object, and export and test with that. If I do that using the app ID 480 (the "Space war" sample, just for testing) then it works fine for me. If you're using a different app ID and it doesn't work, perhaps Steam thinks your app ID is not valid - in which case you probably need to do some configuring on your end, or you need to contact Valve for support.

  • NW.js and Greenworks are both deprecated and have been removed from the latest releases. Our official advice is to use Windows WebView2 and the Steamworks addon which have continued support.

    The Steamworks addon should work out-of-the-box and I fairly regularly test it and it generally looks fine. I would guess you've done something wrong, but it's hard to tell unless you share a project. My best guess is that you should test with development mode enabled. It sounds like you had that turned off, and if you turn it off, I believe the game must have actually been published to Steam for it to work, and so if you haven't yet done that, it won't work. So use development mode until then.

  • macOS now has very specific requirements about permissions (you must extract the exported zip on macOS) and security (you must now always at least ad-hoc sign an app for it to be allowed to run). The most up-to-date advice is in our guide on the macOS WKWebView exporter, which although is for a different export option, the requirements regarding macOS running apps is the same. Construct's macOS WKWebView export option also exports some helper scripts to make this easier - if you use NW.js you'll need to do the same things manually.

  • IIRC, only the latest beta releases refer to r449 as an LTS release, because the message is written for the next stable release. r449 has not yet actually been promoted to an LTS release, but it's still there, just currently it's marked as the latest stable release.

  • There's not enough information to be able to help here. If you see that error, try pressing F12 and looking for a more detailed error message in the browser console. My best guess is you have a browser extension that's interfering with Construct, so try disabling them if you have any.

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  • Construct's scripting APIs have not previously had access to the UpdateRender() method, because in the scripting APIs it's now automatically called internally so you don't have to worry about it. However when developing an addon I can see that you still need to call it in order to redraw when visual state changes, so to that end I've added the method runtime.sdk.updateRender() for the next beta.

  • We just had a couple of hours outage on the build server, but it should be working again now. This may have caused this issue so give it another try now, perhaps it'll work. Apologies for the inconvenience.

  • We just had a couple of hours outage on the build server, but it should be working again now. Apologies for the inconvenience.

  • For what it's worth, the export image looks like a glitch caused by a buggy graphics driver. Checking for a driver update or any available system software updates might help.

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Ashley

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