Just a quick update, turns out there is in fact a Construct bug causing this, and it is on the mend. Hopefully fixed for next build.
Added to todo list.
Heh, nice way to create 50,000 objects quickly Looks pretty cool... I guess it'd run faster with drawing lines instead of sprites, but there's no good line plugin yet (might make one soon).
If you don't want the starting objects to be affected by events which affect other objects, why not make them separate objects?
We have a wiki, but progress is slow, and I am aware we need to improve documentation to help beginning users. There isn't an article on the animator bar yet, unfortunately.
The crash occurs because of this expression:
{"cornerdefend", "middledefend", "crossdefend", "backdefend"} at int(random(4)+1)
If you remove it, it runs again. I'll investigate this bug when I have more time.
Deleted inflammatory replies. Next person to be stupid enough to do so will see a 24hr ban.
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This do the trick?
Here's how to do it. The key is the comparison:
CountMatching("Object") = Object.Count
This means all of 'Object' met the conditions, so:
+ Object NOT on screen
+ CountMatching("Object") = Object.Count
means 'None of Object are on screen'.
That's actually really cool, I had no idea 3D box could do anything like that
Here's a quick example.
Here's an example of a continuous laser beam, based on the Instant Hit bullet movement.
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Member since 21 May, 2007
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