Download 0.97.6 now
There's a couple of new features we want to throw in for 0.98 which aren't ready just yet, so this is to get some of the bug fixes we've done out there. The new features in 0.98 will be the last new features we add before 1.0: after 0.98 we plan on being feature locked and just fixing bugs and clearing out the tracker for a solid, stable 1.0 release.
Don't forget you can support the volunteer developers of Construct by donating via the button on the main page. Cheers
Here's the full changelog:
Event sheet editor
- [ADD] 'Insert new comment' into event right click menu
- [FIX] Editing event groups now correctly handles description
- [FIX] Object parameters and Object Panel now only show global & layout objects (used to show non-global objects from different layouts, which clogged up the list)
- [FIX] Actions/conditions can no longer be inserted where private variables have not been picked
- [CHANGE] Comment colour is now more friendly
General
- [FIX] Variables with blank names can no longer be added
- [FIX] Project bar now updated after using the manage event sheets dialog
- [FIX] Animation's repeat to property is now saved
- [FIX] Selecting a layout's event sheet sometimes picked the wrong event sheet
- [FIX] Moving objects in layout with up/down/left/right arrows updates properties bar X and Y
- [FIX] Loaded and unchanged applications, or brand new unchanged applications, prompted to save on exit
- [CHANGE] Better reporting of missing plugins. If you open a .cap file with missing plugins you are shown a list of all missing plugins and their filenames (previously only first one was reported).
- [CHANGE] Better reporting of errors and problems when using dialogs, and added some tips when dialogs are first used
Layout editor
Picture editor
- [FIX] Crash pressing ctrl+left/right
Plugins
- [ADD] XAudio2 (beta)
- [ADD] Particle spray: initial speed randomiser
- [ADD] Tiled background: load texture from file at runtime
- [FIX] Sprite: mesh distortion with uneven rows/cols
- [FIX] Particle spray: initial display angle randomiser
- [FIX] Sprite: Animations no longer get stuck if an animation doesn't loop
- [FIX] Canvas: crash after running fullscreen application
- [FIX] Tiled background: seaming when scrolling. This reverts an earlier fix, that semitransparent tiled backgrounds sometimes show seams. There is no solution for this. You must use a power-of-two texture for perfect seamless tiled backgrounds.
Runtime
- [FIX] Game doesn't pause while dragging window (finally!)
- [FIX] Scrolling was bounds-checked on rendering but not on retrieving coordinates. Fixes issues with collision detection when near edge of layout.
- [FIX] 'FPS in caption' disabled in fullscreen preview (prevents titlebar flickering)