Ashley's Recent Forum Activity

  • Uploading .caps is a great idea, I'll get that done as soon as my ISP can provide a semblance of service. Also you're right, the lightning one is corrupt, will fix as well.

  • ISP decided to cut off internet access shortly after installing it. They move in mysterious ways! Back soon.

  • Oops, fixed that, thanks!

  • Try them out, let me know if any problems or issues. If you have any more suggestions for demos, post them here - it would be cool if we had some small, simple, fully playable games as demos as well, so if anyone's up for making one, I would happily put it up.

  • We need everyone's help, but we need to configure the wiki to add a new permissions level. We should have it done soon, sorry.

  • Mipmapped images are pre-rendered with high quality, not just linearly interpolated. I guess you don't want that for point sampling though.

  • The current status on Python is that it seems to be broken in the latest builds - I think that if you install yourself a version of Python different to the one the IDE has implemented, Python can't find the right files, or something like that. We'll be looking in to it and fixing it before 1.0.

  • Bah, I prefer the runtime motion blur! To me that looks nothing like motion blur, because the main object graphic is still perfectly crisp. It's just a smudgy trail behind it.

  • Also feel free to ask any questions about the SDK in the plugins forum, or in the codebase forum!

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  • I'm not aware of a hardware-accelerated implementation of any of the pixel-art rescaling algorithms, as it may not be possible to implement via shaders. I did look in to one pixel art algorithm a while ago and it relied heavily on lookup tables, and I'm not sure how good pixel shader processors are at that. Still, as David said, why rely on a special algorithm to give your games detail when you can draw in the detail? Or why not use a different rendering application to scale all your graphics before you put them in?

  • > If I remember my Physics correctly, all you need to do is calculate the centre of gravity, and make everything fall towards that.

    >

    Soo, do you stay indoors during the day, so you can stand on the ceiling instead of falling into the sun?

    No, because you have to take in to account the Earth's centre of gravity and the Earth's mass! (My example does not take in to account mass, which I noted). In reality, the centre of gravity you fall towards will be ever so slightly towards you from the centre of the Earth's gravity due to your own mass, but the effect is vanishingly small.

  • One more thing, are pick by comparison events as processor consuming as for each object loops?

    No, it's an ordinary filtering condition and doesn't run repeats. Nesting them doesn't cause further exponential processing - just further filtering of the handful of objects that are picked in that event. It is the repetitions run by the looping conditions like Repeat, For, For-each and so on that cause exponential processing when nested.

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Ashley

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