Ashley's Recent Forum Activity

  • The best thing to do in such cases is file an issue following all the guidelines so we can fix it, and then you don't have to work around it.

  • Chrome supports using 'Open local project folder'. It's under Menu > Project > Open local project folder. Then you need to select the folder the .c3proj file is in. The folder needs to have the complete project in it, so if you've done something like download a zip, you need to fully extract all the files first.

    Firefox does not support the 'Open local project folder' option - unfortunately they don't support the File System Access API that this feature depends on. You have to use a Chromium-based browser for that at the moment (typically Chrome or Edge).

  • If you run in to a problem with Construct please file an issue following all the guidelines. Note we need all the requested information to be able to help.

  • As noted in the Local Storage manual entry:

    The Local Storage plugin stores all saved data in an internal browser database. This does not produce any easily discoverable files on disk. If you want to save data to easily identifiable files on disk, such as storing save data in a file in the user's Documents folder, consider using the File System plugin instead.

    The Steamworks plugin documentation has some advice on using Steam Cloud.

  • Looking good!

  • If you think it's a Construct bug it's best to file an issue following all the guidelines.

  • We believe this issue is caused by the system graphics driver rather than Construct or the browser. We are trying to track down cases where this happens, so it would be useful if you could share your system's graphics information with us. To do that, with the Chrome or Edge browsers, visit chrome://gpu in the address bar, and then click the 'Download Report to File' button at the top. Then attach that file to an email and send it to us at supportfzj@construct.net with a link to this thread for context, and we should be able to identify things like your specific graphics card model.

    To fix the problem, try installing any available system software updates, or check for an updated graphics driver from the device's graphics vendor. Alternatively to work around the problem, try opening Construct's settings and change the 'Enable WebGPU in editor' setting to 'No'.

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  • The build server had a technical issue that meant builds were not working. We've now corrected this and it should be working normally again. Apologies for the inconvenience.

  • The build server had a technical issue that meant builds were not working. We've now corrected this and it should be working normally again. Apologies for the inconvenience.

  • Take a look at the guide Supporting multiple screen sizes. If you want to support different aspect ratios, the scale inner or scale outer modes are probably what you want.

  • Browsers sometimes start pages muted until a "user gesture" (i.e. any kind of input from the user) in order to prevent abuse. Construct does try to start audio playback in "gamepadconnected" events, which is an event that fires when you first press a button on a gamepad, and IIRC it is supposed to be an allowed way to start audio playback. However it doesn't look like it works in Chrome - it still blocks the audio playback. I filed an issue with Google about that - presumably they'll need to fix that before it works.

    Note roden1 - the style of your post is very much like an AI chatbot (and the em dash is a pretty good giveaway). Please see the Forum & Community guidelines: posts generated with AI are not allowed.

  • Device-specific graphics glitches are usually caused by bugs in the graphics driver (part of the system software), rather than Construct or the browser. The best thing to do is check for any available system software updates and install them, or check for an updated graphics driver for the device if one is available. You could also try changing some graphics-related settings to work around it - for example you could try disabling WebGPU in Project Properties, in case using WebGL rendering avoids the problem.

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Ashley

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