Ashley's Recent Forum Activity

  • We need our own image editor for Construct 2 specific features: specifying the hot spot, image points, and collision polygons. Other editors don't do that.

    The built in image editor isn't meant to be a full-blown professional image editor. It's a convenience. You can do your artwork in Paint.NET/Photoshop/GIMP/whatever and just import it later if you prefer!

  • iOS can run HTML5 games, but it might be a little slow. We might write an iOS exporter for C2 in future - no guarantee though, depends on our plans. Might be worth keeping an eye out though.

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  • The dev poll put more plugins as one of the next top requests - fine collisions was actually next up, but as you say that will come with the image editor, and I added rotated-box collisions as an intermediate step. I was also going to focus on more plugins next, especially data storage and maybe some browser specific stuff (like navigating to pages). Families is a very large and tough bit of work, especially the way it interoperates with the behaviors system - so that might be on the backburner for a bit. If you have any specific requests for plugins or minor features, let me know and I can take a look.

    Animations & image editor - no ETA I'm afraid - "when it's done". I'll go poke Davo.

  • Have you tested this works? I can't remember if we ever finished the feature...

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  • That used to be the standard in some older games and tools, but these days we've got full 8-bit alpha channels

  • MS Paint doesn't have alpha support - I'd recommend Paint.NET. We're still working on a built-in image editor which will of course support alpha!

  • Djordhan, of course - we're just working very quickly towards a basic but fully functional program first. We'll come back and add missing features soon.

  • Download Construct 2 public preview 38.2

    Link to release 37

    (r38 accidentally broke XP support - it's fixed in this release. The rest of this post is a copy-paste from r38.)

    Tiled background is new to this build! First, though, a little bit of eye candy: it's a minor cosmetic change, but objects in the editor now have full edge smoothing. It looks like antialiasing, but technically isn't quite the same (it's sort of blending the edges with the background). Just a nice-to-have.

    <img src="http://www.scirra.com/construct2/releases/r38a.png">

    You can also set the browser you want to launch for preview in project properties. Right now, I'd recommend Internet Explorer 9 even if it's not your day-to-day browser - it definitely has the fastest and best quality canvas at the moment. You can get it via Windows Update on Vista or 7. On XP, Firefox 4 seems to be next best. Chrome is an excellent browser overall but its canvas is a little behind the others - it's a bit slow and pixellated. I'm sure they'll catch up eventually though.

    So: tiled background. This has two big improvements over the Classic tiled background:

    • You can rotate it!
    • There is no power-of-two requirement!

    For the second point (power-of-two) - Classic couldn't tile non-power-of-two textures (NPOT) properly. Modern graphics cards have supported NPOT textures for a while now. C2's OpenGL renderer has been designed to take full advantage of this. This means textures of any size tile seamlessly at any zoom or angle. All browsers except Safari can do the same too (I'm sure Safari will fix theirs soon). Even Sprites are using NPOT textures behind the scenes. In short, in C2, you can forget about power-of-two textures completely. There's no change in functionality or VRAM saving whatsoever!

    One more thing: whenever we get round to an OpenGL (desktop) exporter for C2, both the edge-smoothing and NPOT tiled background will carry over to that as well, since it'll use the same renderer.

    Changelog

    • [Add] Tiled background plugin. Rotatable, seamless and no power-of-two requirement.
    • [Add] 'Preview browser' setting to project properties. Can choose which browser launches out of Chrome, Internet Explorer, Firefox, Safari and Opera, providing they're installed, or leave at system default browser. The setting persists, which is great if like me you want to browse the web in Chrome, but use IE9's canvas for preview, which is better right now.
    • [Change] Insert Object dialog now groups plugins in to their categories.
    • [Change] Layout view: Sprites previously had half-smoothed edges in the editor (sort of like antialiasing but cut off half way). They now have full-smoothed edges for better quality.
    • [Change] Rearranged layer properties in to two groups - editor properties (only affect its use in the editor) and layer properties (affect the layer at runtime).

    (- [Fix] r38 broke XP support)

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Ashley

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