Ashley's Recent Forum Activity

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  • I'm going to mark this one closed, because I don't think there's much we can do if you go removing the default font from your computer!

  • Hey, could you post your .capx that does this? I just want to check the features you've used and see if maybe something is tripping up the Android browser.

  • Should be fixed in r51 onwards so moving to closed - let me know if there are any more problems with this.

  • I don't know much about Texture Packer, but I can say:

    • Construct 2 stores all images as PNG, so transparency around an image should all be compressed away. Still, it's good practice to crop them because images are stored as bitmap in memory for drawing, so the extra space means more memory used. Right now C2 also only has bounding box collision so empty space around the player will also collide, but you can work around that with a hidden collision sprite, or just wait until we add collision polygons.
    • You have the option to recompress PNGs (via PNGCrush) on export, making them even smaller.
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  • I'm not sure Android's browser supports audio, so I'm guessing they need to add support first.

  • Great! Is the image editor working OK as well? Try opening an image and flipping and mirroring it, does that work? Strangely enough if there's still a problem it will turn up there.

  • It's not a bug, it's how you've written the events. I wouldn't advise you activate and deactivate groups of events like that - it looks like you're trying to use them as functions, but they work more like a big "if group of events is activated" statement.

    What you've done works like this:

    1. Bullet collides with plane -> the "PlaneHit" group activates.

    2. In PlaneHit: If the plane health is <= 0, it destroys with an explosion.

    3. In PlaneHit: the next event is empty, so 'subtract 1 from health' affects all the planes. That's where your problem is. It doesn't remember the affected plane because it's an entirely different event.

    To make sure you reference the right objects, put the actions in the relevant event, and use subevents beneath that. Have you tried the beginner's guide? It shows how to take health off the ghosts and destroy them correctly, like you're trying to do with the planes.

  • Hey, thanks for stopping by :)

    In addition, many amateur indie game developers can afford USD65 for the indie version.

    Don't forget right now it's only $32! We're doing 50% off for the early adopter period, which should last at least a couple of months.

    . The demand of HTML5 exporter is actually not so high. I believe that the demand of EXE exporter is much much higher.

    When we only had an EXE exporter with Construct Classic, everyone wanted their games to run on the web. Now Construct 2 exports to HTML5, everyone wants their games to run in EXEs. (Well, not literally everyone, but you see my point.) There's demand for both. We started with HTML5 because it runs everywhere, it's new, and it's going to replace Flash. We are planning other exporters in future - Construct 2 exporters can be written as plugins, so it can be extended forever, even by third parties.

    ctually, the demand of SWF exporter is also high.

    Given we think HTML5 is going to replace Flash, I don't want to make a SWF exporter, because it's only a matter of time before it will be ignored in favour of the HTML5 exporter.

    f Construct 2 wants to compete with GameMaker, detailed official tutorials for different types of games in PDF format are really necessary.

    We realise the high importance of tutorials and documentation and we're hoping to get all that written up and documented ASAP. Have you also seen the Beginner's Guide? It's not in PDF format, but is the format of the tutorial that important? I guess I could make a PDF if there's some advantage to it.

    Thanks for the comments, let me know if you have any more questions :)

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Ashley

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