Hey, thanks for stopping by :)
In addition, many amateur indie game developers can afford USD65 for the indie version.
Don't forget right now it's only $32! We're doing 50% off for the early adopter period, which should last at least a couple of months.
. The demand of HTML5 exporter is actually not so high. I believe that the demand of EXE exporter is much much higher.
When we only had an EXE exporter with Construct Classic, everyone wanted their games to run on the web. Now Construct 2 exports to HTML5, everyone wants their games to run in EXEs. (Well, not literally everyone, but you see my point.) There's demand for both. We started with HTML5 because it runs everywhere, it's new, and it's going to replace Flash. We are planning other exporters in future - Construct 2 exporters can be written as plugins, so it can be extended forever, even by third parties.
ctually, the demand of SWF exporter is also high.
Given we think HTML5 is going to replace Flash, I don't want to make a SWF exporter, because it's only a matter of time before it will be ignored in favour of the HTML5 exporter.
f Construct 2 wants to compete with GameMaker, detailed official tutorials for different types of games in PDF format are really necessary.
We realise the high importance of tutorials and documentation and we're hoping to get all that written up and documented ASAP. Have you also seen the Beginner's Guide? It's not in PDF format, but is the format of the tutorial that important? I guess I could make a PDF if there's some advantage to it.
Thanks for the comments, let me know if you have any more questions :)