I'm sure it's possible, but given it's a big project and C2 hasn't been around all that long, I'm not sure anyone's made one yet.
Here's a TechCrunch story on it - has a nice overview of the new features in case you haven't been following. (They don't list a faster canvas, but it's definitely part of it!)
http://techcrunch.com/2011/10/12/apples-ios-5-update-now-available-for-iphone-ipad-and-ipod-touch/
It works in Chrome and I don't have an iPhone to hand - have you tried enabling the debug console in the Safari browser and checking for any error messages? Instructions here.
Oops, I see the bug. Fixed for next build, thanks!
Which variables aren't you seeing exactly and where are they declared? Are any of them local variables?
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Can you provide your .capx? (See how to report bugs.)
Remember 'local variables' are not available outside their 'scope' (events outside their subevent). If you need a variable to be accessible to the whole game, use a global variable.
Hi all,
iOS 5 is out today. If you have an iPhone or iPad, try it out! It's supposedly got a much faster HTML5 canvas - so your Construct 2 games should zip along nicely on iPhones and iPads now.
If you've got an iDevice give it a shot and let us know how it works! You might also find this article useful: Making an iOS web app with Construct 2.
I tried your method and I got an error (layout name "layout 1" is being used by more than one layout).
The error is telling you what the problem is! You can't have two layouts with the same name. Make sure you edit the <name> tag of the second layout.
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Member since 21 May, 2007
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