Ashley's Recent Forum Activity

  • As the text suggests ("Cannot move event sheets between projects yet") this is something that is simply not implemented yet. Hopefully it will be added soon.

  • Like I thought, the text object isn't big enough to display the actual number "3.6000000000002" as zenox showed.

    Computers cannot do fractional calculations with infinite precision, because that would require infinite computing power, so there are always small errors. Try setting the text object to:

    round(Speed * 10) / 10

    to only display one decimal place. In the next build I'll add some degree of rounding in the text object itself so this doesn't happen.

  • ventzx, just FYI, the latest build (r62) is up now with those features.

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  • Hmm, might be a bug - I'll see if I can fix this for the next build.

  • > I think this is caused by the Auto-mirror setting. The image is not mirrored until the first time it is used (the first time you move left).

    Out of curiosity, why is that? Why not mirror it at the start when it finishes loading?

    I was worried that the game could freeze for a long time on startup if you had a lot of objects using auto-mirror or auto-flip. However, I guess it would be better to do all the mirroring and flipping on startup anyway. I'll change that for the next build.

  • The PNG file format supports alpha transparency. That's the modern way of doing transparency - using a "color key" is a bit old fashioned, but some graphics editors still don't properly support alpha transparency.

    Try Paint.NET (unfortunately there are tonnes of scummy adverts designed to trick you, so here's a direct download link). That properly supports alpha transparency.

    Graphics Gale might also as well, but I've never used it.

  • I wouldn't call that Physics, since we generally mean the Box2D Physics behavior when we talk about Physics in Construct 2.

    That effect looks like it can be achieved with the Bullet behavior - add some gravity and enable 'set angle'. If you spawn a bunch of those objects, they should fall to the ground while pointing in their direction of motion.

  • Multitouch is supported, with two caveats:

    1) The Touch.X and Touch.Y expressions only return one value, so only can ever return one touch

    2) Android's browser doesn't properly support multitouch, but it should be fixed this month with the 'Ice Cream Sandwich' (Android 4) update. iOS should work fine though.

    If you use sprites on-screen as touch buttons, then use the 'is touching object' or 'on object touched' events, multitouch should work fine (once Android 4 is out).

  • I believe it's a bug with Google Chrome specifically, and isn't an issue with any other browsers. Can you reproduce the problem on anything other than Chrome?

    If it's a Chrome bug, there's nothing that can be done really, except hope they fix it in a future version.

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  • Hi cjr1974, please see dealing with bots - this is a regular occurrence and I've deleted the post, but it's best not to reply to them otherwise threads stop making sense :)

    0080900, you can pay via Paypal with a debit card I believe, have you had trouble with this?

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Ashley

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