Speed testing

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Have you ever dreamed of playing in a Speedball game or tournament?
  • I've made simple game (800x600px, scrolling, moving with WASD).

    It's here: http://tecbug.pl/pub/c2/speed/

    I've encountered weird speed differences on old computers in browsers other than Chrome.

    Please launch my game, move around and send here:

    • FPS that you get while screen-scrolling (upper left corner)
    • your system spec
    • your browser (with a browsers version).

    My laptop:

    Intel Core2 T7200 2.00GHz, 2GB RAM, NVIDIA Quadro FX 350M

    Windows XP 32bit

    Chrome 16.0.912.75: 59 FPS

    Firefox 9.0.1: 11 FPS

    Opera 11.60: 21 FPS

    Maxthon v3.3.3.1000: 20 FPS

  • It would really be helpful, if you would display the FPS on a HUD

  • PC:

    Intel Core2 Duo E7500 2.93GHz, 4GB RAM, Nvidia GForce 9500GT

    Windows 7 32-bit

    Chrome 16.0.912.75: 59~60

    Firefox 6.0.2: 58~60

    Firefox 9.0.1: 57~62

  • Performance depends pretty much solely on whether the browser is hardware-accelerating the rendering. Old graphics cards might not be supported so you should say what the graphics card is on your different test machines. It's not a graphically intense game so I'd expect anything with a modern graphics card to get a solid 60fps. Also you should make sure you have the latest graphics card drivers since out of date drivers can cause slowness as well.

    Also, do you have WebGL enabled? Where supported that can improve speed by 2-3x. You need to use the 'renderer' system expression to show which one is in use because WebGL may still not be supported and fall back to canvas 2d.

    I get a solid 60 fps on Firefox 9, Chrome 16 and IE9 with latest drivers and a Radeon HD 6570.

  • It would really be helpful, if you would display the FPS on a HUD

    Like I wrote "(upper left corner)". Hope You'll find it.

  • Windows 7

    59-61 in FF 9.0.1 with a peak to around 65 when first bursting into the pyshic boxes.

    60 in Chrome 16.0.912.75 m with a drop to around 40 when first busting into the physic boxes.

    Also FPS are in black over a dark gray box, it can make it hard to see them at first.

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  • Corrected FPS visibility (the same link). Hope it's better now.

    I've also added "renderer" visible on the center of the level.

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