It's not quite that simple, it has to accurately effectively to a find-all-references and rename all occurrences of the name anywhere it is used and expressions are not treated as text, they're parsed in to a tree structure, so it's certainly not as simple as a find-replace...
That's odd because I didn't change anything relating to this in r76, does it do it every time?
Works fine for me. Are you sure this only happens when running as administrator only and not when running normally? Because running as administrator gives Construct 2 more capabilities, not less!
Are you using the sprite 'initial index' property greater than 0 by the way?
By "reproduce in new .capx" I meant can you start a new project and create the issue there? It's a standard way of dealing with bugs because it makes it much easier to solve. Alternatively if you can delete everything off your project which is not related to the bug and send it to me that would be helpful.
Weishaupt I think it would be better if I just gave advanced warning in the changelog next time, heh. What you described is actually much more complicated to engineer than you might think.
Tom's put up a new page here, let us know if you find any more!
It's difficult to do anything about this because allowing the project to open makes a genuine ambiguity over whether the expression refers to the system expression or the variable. I know it's a pain but it's only temporary.
If it's a third-party plugin, it's probably a bug in the plugin... you'll have to ask the author in that case.
nemo, we usually have weekly releases, so it should only be a few days.
There have been a few reports of hotspots going wrong, is this something you can reproduce every time or in a new .capx?
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You probably have a variable called 'LayerAngle', which conflicts with the system expression 'LayerAngle' introduced in r75.
Reinstall r74, open your project, rename the variable, save, reinstall r75, and it should work.
Hmm, I think some browsers don't loop audio if you tell it to loop after you started playing, which breaks Construct 2's "loop last audio" pattern. That's annoying, browsers have always been rubbish at playing audio anyway, I'll see if I can fix that by adjusting the Play action to include a loop parameter.
Member since 21 May, 2007
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