Ashley's Recent Forum Activity

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  • We won't fix bugs in WINE. We're far too busy as it is, and it's not our fault anyway, it's WINE's, you should report it to them.

    It looks like that error message is from the HTTP server Construct 2 uses to preview games. Switching it to 'File' preview mode might fix that, but then you'll have other problems to do with file:// security limitations.

  • r75 might be a little faster on iOS because of an optimisation I added. Can anyone let me know if they see their iOS framerates change?

  • Zoom can be accessed by Ctrl+Mousewheel or the View ribbon tab. Where else do you think we should add the option?

  • profMobi - not sure what you mean because Construct 2 games are built completely with the <canvas> tag. I was referring to the fact all DirectCanvas calls have to be made in a separate javascript context and communicated with using strings and eval(). This is a big spanner in the works for our engine since we have render code spread out over a bunch of plugins (including third party ones we don't control) that looks like it all needs changing. Further, Image objects can't be stringified so we'd have to hack all our loader code, and the Images are needed in both contexts so it might end up doubling memory usage which is especially bad for low-memory devices like phones. Finally, stringify and eval() smells kinda hacky! eval() is gonna do javascript syntax parsing on every call which makes it slower than it could be.

    I'm kind of exasperated because we'd love to use it and get the performance gains, but the whole second-context thing makes it a nightmare, and we're working round the clock as it is. Why don't you guys just design it all to work from one context?!

  • Thanks, fixed in next build.

  • I did change some of the code relating to hotspots for this release, it sounded like the kind of thing that might have gone wrong. Keep an eye out and let me know if anything else hiccups.

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  • Hi all,

    Unfortunately it looks like something in r75 has temporarily broken arcade submissions. The following games are in the queue but can't be approved because they don't seem to work:

    Shadow by uizex1

    12 21 [WIP] by gmx0

    HexTastic by Zetar

    I'm going to have to reject these submissions. However were these submitted using r75 or an earlier version? It might be that old releases don't work.

  • Can't reproduce in r75 64-bit. Does this happen every time for you? It's odd because Construct 2 should not be running any code when you click in a space, it doesn't need to do anything there.

  • You should be able to, but you cannot have a trigger as a subevent to another trigger. That would require both triggers firing at the same time, which is impossible.

  • This is actually by design at the moment, but it's a really tricky one to get right. I'm aware of issues that it causes, but at the same time sometimes it's desirable to have it loop for you as well. It's not identical to a 'For Each' loop either, since it picks the colliding pair of instances at a time. Also, changing it could subtly break existing projects.

    I think it would be worth putting it back to the non-foreach way though, I can imagine it would be confusing.

  • Thanks for confirming, marking closed.

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Ashley

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