Ashley's Recent Forum Activity

  • Instead of obscuring the objects destroy them or move them out the way, then they won't receive touch/click events. Or, set them invisible with 'Set visible' and add the condition 'Is visible' to any click/touch events.

  • Hmm, looks like a bug - moving to bugs forum.

  • This looks interesting - will check it out and see if it works. Can't make any guarantees though, excanvas was another alternative for example but turned out to be far too slow to be useful.

  • No browsers currently support this but a future version of Chrome may do. We're already planning a full effects system for Construct 2 so we hope to be adding these and more in future!

  • You can always dynamically load anything you put as a dependency, have you tried doing that instead? It probably works better anyway since it prevents lots of plugins adding loads of dependencies and bloating the export.

  • We'll have custom shaders.

    It might be a CORS bug since it's new, or if you're running on file:/// the file is probably blocked anyway. Not sure I'm afraid.

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  • We'll get some proper tutorials written up at some point, but basically you paste the exported files over an existing project in AppMobi then click 'reload project'.

  • Yep, sorry for late reply on this one, but this problem only affected the setup in the first hour or so of installs before I fixed it. I suppose that's the busiest hour though since we do all the facebook/twitter promo as soon as it goes up. In future if I do that again I'll try to make it clearer that it's been updated, sorry for the confusion.

    tl;dr download r77 again and it should work

  • You're right it's a little clumsy though - probably better to phrase it "sell on your details" so the recognised phrase "sell on" appears intact. However, I bet they're a million other cases across the site and I doubt we'll ever fix them all :)

  • Just to put some official word on this: we don't officially allow non-English language on the forum, but as pointed out we don't enforce this with an iron fist. The bigger problem is long discussions in a different language, which is inconvenient to moderate even with Google Translate. We do generally step in and ask people to use English where possible, but I suppose we occasionally miss some threads. I hope you don't see this moderation practicality as injustice, it's just a busy forum and sometimes stuff slips by.

    Weishaupt, you shouldn't be upset if you perceive non-English speakers to be impolite - if they don't speak English they may have already struggled to write their message so this may have distracted them.

  • FYI we're planning to add WebGL shaders integrated in to the editor in a future build.

    What's the image's source? You might have stumbled in to a cross-domain security limitation.

  • Adding dt like that isn't actually perfectly accurate, it will accumulate small errors over time due to the nature of floating point addition.

    Construct 2's runtime does its timing with higher precision to avoid that issue, so 'every 1 second' should actually be more accurate than adding 1 to dt every second. You should also just round the returned time because a game running at 60 fps only runs a tick every 16ms which means the time can be anything within 16ms of its intended time.

    The problem with accuracy getting worse over time with 'Every X seconds' was actually a small bug - I've fixed it for the next build.

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Ashley

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