Ashley's Recent Forum Activity

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  • I'm not sure, maybe look in to how to fire an event handled by addEventListener("touchstart").

  • Try turning off debug mode in PhoneGap's preferences.

  • No idea, it may be a bug in Safari on iOS that it doesn't fire onload events properly. Sorry, I don't know for sure any better.

  • I'm going to lock this - I don't think discussion on the subject of religion is a good idea on our forum, not because of any views we hold, but just the practical points that:

    • it tends to raise strong and clashing opinions
    • there are other better places to discuss these ideas.

    I'm sure this post was made with the best of intentions but even positively intended posts can cause a backlash due to differing views. So I hope nobody minds I'm locking this.

  • A 'trigger once' event by itself in a group should run once upon the group activating.

  • In most countries, copyright is automatic. So you do not need to do anything. People are automatically not allowed to use other people's work even if they don't do anything at all to protect it.

    However the usual thing to do is include a line like this:

    "Copyright � 2012 Joe Bloggs. All rights reserved."

    I'm not a lawyer, but I think that's legally better than having nothing in some countries (so nobody could mistake it for creative commons or something).

  • That line is the correct way to make the canvas redraw. The whole canvas will be repainted the next tick if you set redraw to true like that.

    Perhaps it doesn't work because the browser takes longer than one tick to load images. Most browsers work asynchronously these days so changing an image is actually just a request to begin loading the new image, which is finished possibly some time later. To really fix it, make sure the image's loaded event also sets the redraw flag.

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  • Thanks for the update, closing.

  • delgado, steveprz - just showing us an error message is not enough information to do anything about the problem I'm afraid. We need full steps to reproduce the problem from scratch if possible. Please see how to report bugs.

  • Just to address some of the concerns in this thread:

    • I know the US requirement is annoying, but it's just the way it is. Often US employees for legal reasons or others are tasked to do business only with others in the US. It may also be possible that they can help you out getting started with Windows Phone development, but on the condition that you're in the US. I agree they're missing out big time: US visitors are a minority of our overall traffic, so presumably also a minority of overall C2 developers. However, it's not our battle to fight, so for the time being I'm afraid this opportunity depends on where you live. On the other hand if you are a US citizen it may be an interesting opportunity for you.
    • I know IE doesn't support WebGL, but currently we have disabled WebGL on all mobile devices in the C2 engine because our testing has shown it's either slower on mobile or causes bugs and crashes. It's still a work-in-progress on mobile really. So you're not losing any performance - no other mobiles are using WebGL.

    IE for mobile is also the only mobile browser I'm aware of with a GPU accelerated canvas 2D natively in the browser. So you may get pretty good performance anyway.

  • Hmm, having thought on this some more I think I'm persuaded by the "keep it simple" argument.

    Initially I'll release it as a logic-only "last event did not run". We'll see how things pan out there.

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Ashley

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