for reasons that I do not understand, both the inject and the loadfromURL plugin do not work on the iPad until something makes sprite refresh.
1) Creating a non-transparent sprite bigger than the inject/load sprite on top of it then destroying it triggers the loading/injecting
2) Touching the sprite several time after 2-3 seconds loads/injects the new image
This leads me to think that the problem lies in the refreshing of the canvas but executing this command:
this.runtime.redraw = true;
doesn't change anything, do you guys can point me in the right direction?