studioG, this thread is from December. It is now out of date, 'Else' was recently added to Construct 2.
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Events are run once a tick (about 60 times a second normally). So as long as your variable equals 1, its actions and subevents run about 60 times a second. If you only want to run once the first time the event becomes true, add the "Trigger once" condition after it. More information in this tutorial.
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I think the best way to do this is to use Pode's iframe plugin. You can just display your page in fullscreen using the iframe. Then you get to keep everything inside C2, and can still use PhoneGap Build.
I'm not sure what you mean. Do you want to be able to compile a .capx to HTML5 from the command line, for example?
Thanks for another great summary Kyatric!
If a company is interested in buying the source of your game, I would say that is your .capx file in Construct 2. The output javascript is automatically generated and not easy or useful for anyone to look at or modify. The true source is your Construct 2 project. Giving someone the .js file is like giving someone asking for the source of an EXE a huge assembly listing instead of the actual C++ code, which you'd only do if you wanted to annoy them!
You could also try uploading to the Scirra Arcade.
IE9 and IE10 have by far the best graphics acceleration
Not according to our tests! With WebGL support, both Firefox and Chrome are twice as fast as IE. Even without WebGL support, Firefox 12 is faster than IE 10 already! See our blog post about IE10.
I'm not sure this is anything to do with Construct 2, because we've got WebGL disabled on mobile for the time being. It's up to the phone how it handles hardware acceleration and it doesn't sound like our code could create that message.
Type in chrome://gpu. Does it say you get hardware acceleration for everything?
My best guess is IE is hardware accelerated and Chrome is not. Chrome regularly beats IE in our benchmarks, but we have hardware acceleration enabled for everything.
Member since 21 May, 2007
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