Ashley's Recent Forum Activity

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  • Oops, it's a bug: creating a family doesn't pick the instance like it normally does. Fixed for next build!

  • What exactly would that do? You can already store an object's UID in an array, which is pretty much putting an object in an array already.

  • We're not particularly interested in supporting IE7 or IE8. It's not as simple as you make it sound: IE7 doesn't support a tonne of stuff like even JSON parsing or Web Storage, so the JSON support in Array will be broken and WebStorage won't work, and that's just off the top of my head, I bet a whole scatter of random things will be broken. IE8 has a diabolically slow Javascript engine and IE7 is slower. Data URIs don't work properly. Neither of them are particularly standards compliant. Neither can do audio without Flash. So it's actually probably a lot of maintenance, bug fixing, extra testing, and so on and on. We're pushed for time as it is. Do you know if FlashCanvas is hardware accelerated? If not, it's probably also going to be too slow for many games, since all modern browsers hardware-accelerate their canvases.

    If we use Flash for anything, our marketing angle is affected: we regularly say we're 100% Flash-free, pure HTML5 only, and we can't say that if we depend on Flash anywhere.

    On top of that StatCounter says IE7 has less than 2% market share worldwide and IE8 has around 15% and still falling. Sooner or later these browsers will be dead so we don't want to do a lot of work for browsers fast becoming obsolete.

    You can install Mozilla Firefox, Google Chrome, and Google Chrome Frame without admin permissions now. So even if you're on a locked-down PC with limited permissions, you can still usually install Chrome Frame or another better browser and you're good to go.

    If schools using IE8 or earlier want to install Construct 2, we tell them they need to upgrade before using C2 because those browsers are not supported. I think trying to get a modern HTML5 tool like Construct 2 to work with old browsers is kind of obtuse, these browsers just don't support HTML5 and hacks like this will be plagued with lots of little broken features like I mentioned. So we don't want to have the support headache there either. If they need IE for compatibility, they can install Chrome alongside IE and just set Construct 2 to use that. And as a nice bonus, now they have a better browser than IE :)

    So there you go, it may be possible but it will probably be slow and buggy and difficult to support and maintain. So we won't support it - install Chrome instead!

  • Well, as I would like to target mobile platforms, and I predict 50%+ of users in mobile, the simply increase of image sizes could drastically decrease the performance.

    Well, that's easy to test: do it, and see if your framerate drops. I would be surprised if there was a big difference. Mobile GPUs are weaker than desktop but GPUs are specially designed to do things like scale images. I'd imagine it would be fine.

    So draw images big, scale them down.

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  • I haven't heard of BlueStacks before. I guess they don't use a hardware-accelerated renderer, which will make it too slow to be useful.

  • What's a .dcr file? How do you open it?

    Chances are if it's a 2D game you can make it in Construct 2.

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  • Have you tried the sprite packs that come with Construct 2?

  • Potato - it will be updated in event 8 since it's the next top-level event (as in, not a subevent to anything else). That's also when the IIDs are updated, because the object still actually exists until then.

  • Dalal - Else doesn't really make much sense following a 'trigger once'...

    Arima has the best solution - simply put 'trigger once' in a subevent. However the action will be run after the other actions instead of before. If that makes a difference, you can use a blank subevent after 'trigger once' and move your actions there.

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Ashley

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