Closing since it appears to work fine.
Closing as should be fixed in r101.
I tried PhoneGap 2.0 and it worked fine with Space Blaster on Android. I think I'll close this for now - post a new report with a .capx if you can reproduce a problem still.
Can you share a .capx? Last I tried everything was working fine.
We're hoping to get the AJAX object working in CocoonJS and directCanvas soon!
AFAIK, Titanium only implements WebKit. Which means there is no GPU acceleration and it will be really slow.
I can add a color parameter, but how would controlling the speed work? Right now it just re-randomises every frame, what else could it do?
If you're playing games on the Arcade, we don't support fullscreen there yet. We're working on it though!
The standard progress bar still appears when loading the loader layout. Are you sure you have minimal images on there?
nutmix, your .capx appears to only include text. Can you share another .capx with images that demonstrates the problem?
Oops, the shader accidentally wrapped (so at the bottom you're seeing the top edge of the image). Should be fixed in next build.
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You can already make iOS native apps using directCanvas or CocoonJS, although both run the Javascript directly instead of converting to Objective C.
Member since 21 May, 2007 Last online 27 Oct, 2026
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