People often complain about HTML5 for apps. Those complaints aren't really relevant to games - I think our games are working great using a HTML5 engine.
Can someone share a .capx? This does not sound like the normal function of the Bullet behavior.
Already fixed in r105.
Not yet, but it's on our todo list. For the time being you can use an external tool like Resource Hacker.
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Interesting - we did changelog some performance improvement in r104, but I thought it was minor. It would mostly affect deeply nested subevents and for-each loops. Are these things you use heavily?
You don't need to do this. Simply choose the 'appMobi' export option when exporting from Construct 2.
Joannesalfa - thanks, should be fixed in the next build.
Thanks, should be fixed in next build.
Savvy001 - I can't reproduce this problem in any desktop browser. Please see how to report bugs. It is always essential to test a range of browsers and report on whether it is the same in all of them or only affects one. In this case it looks like it is a problem with CocoonJS only. Since CocoonJS is made by Ludei we can't fix it, you need to report it to them instead, so closing.
Should be fixed in next build!
raventsprojects
Here is the recovered project: https://dl.dropbox.com/u/15217362/cannotopenproject-recovered.capx
It was caused by the third party 'appMobi' plugin. We do not normally support problems caused by third party plugins - you might want to be wary of using third party addons in future.
Member since 21 May, 2007 Last online 27 Oct, 2026
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