Last I checked the Share plugin, including requesting app ratings, was fully supported on iOS. If it doesn't work, please file an issue.
Can't it be a little simpler?
Unfortunately for the most part we are limited by Apple's stringent rules on publishing. Generally they require that everyone uses their tools and systems, and they've designed those for professional developers.
I'm afraid there is not currently any way to disable it. I filed an issue with Google back in 2019 about this, and so far they have not changed anything.
Transcoding media files is a specialist task that isn't really something a game engine would normally do. There are free web services out there that can already transcode media files for you.
At the moment you must use NW.js to publish to Steam.
I can't really get in to debugging people's addons for them, I hardly have time to do everything else as it is - but just glancing over this it looks like inst.conditions.OnDisconnect is the wrong way to refer to a condition so you're basically passing undefined to the Trigger method. Get used to using a JavaScript debugger and you should be able to find mistakes like this yourself.
inst.conditions.OnDisconnect
It looks like a bug in a third-party addon, perhaps something to do with "MCubeMomentJS". If a third-party addon is breaking your project, you'll need to either remove it or report the problem to the addon developer.
Please note issues only reported to the forum will not be investigated. They are too easily lost and forgotten and frequently don't include essential information we need. If you run in to a problem please file an issue following all the guidelines.
On further review after checking the code, it turns out my earlier reply was wrong: destroying an object does not stop a positioned sound. Apologies for the confusion.
I'm not really sure what exactly you are referring to, but for what it's worth, I have a fully up-to-date Windows 11 running here and Construct 2 still appears to work fine and can still open projects OK.
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Does the project use the legacy Function plugin? If so then for backwards compatibility c3_callFunction() will call a function in the legacy Function plugin instead of a built-in function. To make sure it calls built-in functions, remove the legacy Function plugin.
If a third party plugin is broken (it looks like it's lunarray_Tween), then try deleting it from the project. Make sure every object that uses it as a behavior has the behavior removed. That should mean preview works again. Then you can probably replace it with the new built-in Tween behavior.
Member since 21 May, 2007
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