As I mentioned, it shouldn't do, it should be completely backwards compatible. I tested this and verified it didn't break anything while developing it, but might have missed somthing. Please file an issue if it breaks anything.
The desktop version automatically updates the same as in the browser.
Existing projects should continue to work as-is with no changes. Please file a bug if that's not the case.
FYI, Construct switched to WKWebView years ago. It's probably third-party Cordova plugins that still use it.
I don't understand, 'instVars' has not been deleted.
Usually we update documentation at the next stable release. In the mean time look for the available APIs in the Chrome debugger, starting with an array at inst.effects.
You can do this in Construct 3 as well! Look up function maps.
Mirror/flip is just a negative size, and the set mirrored/flipped actions in the manual describe this. There are events fired for keyboard input, that's the normal way for detecting key presses in JavaScript.
Most of what you've suggested is already possible, such as keyboard input and mirroring. Also Construct's distance and random expressions just use the equivalent Math functions in JavaScript, so there doesn't seem to be any point in adding them when you can do things like Math.random() directly.
If there was an ARM Linux version of NW.js, it might be possible with that, but AFAIK none exists yet. At the moment by far the easiest way to run a game on the Raspberry Pi is with the Chromium browser. You should be able to add web games to the desktop too.
It's possible to make an SDK for them, but right now the feature only supports a very narrow set of options to complete the tour, so it's probably not going to be more widely useful until later down the line.
If you think you've found an issue in Construct please report it here: github.com/Scirra/Construct-3-bugs
We can't help without the requested information.
It's the 2nd item down the list in the main menu.
The last release cycle added support for Android App Bundles, and the new worker mode, improved PNG compression, and faster remote previews are all significant changes that aren't just bug fixes and involved a lot of work! Regardless, there's more new coming in the next beta cycle.
Member since 21 May, 2007
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Wider technology issues from Ashley's perspective.