Has an issue been filed about it? If not it probably won't be investigated.
I'm planning a '2025 year in review' blog before the end of the year!
I believe most issues are caused by graphics driver bugs, which have been problematic throughout my entire career, ranging from issues with DirectX 9 circa 2009, issues with WebGL in the early 2010s, issues with WebGL 2 in the late 2010s, and now issues with WebGPU. I have long wished graphics vendors would do a better job...
The Online multiplayer in Construct tutorial series covers everything in detail. I'd also point out that support for binary data transfers is a relatively recent update to the Multiplayer feature.
I'd guess you've done something wrong, because with zero latency it should happen quickly. As far as I'm aware nobody else has been having that problem, but if you think it's a bug in Construct, please file an issue following all the guidelines.
See this forum post.
A Construct plugin can't improve the quality of a laggy Internet connection. Much of multiplayer game design is coming up with techniques to hide latency, PDV and packet loss in the network connection, and the Multiplayer plugin has features to deal with that.
A reverse conversion is straightforward, I'll add that for the next beta.
You can already get 50 events in the free edition if you sign up an account and verify your email.
See the r458.2 release notes - it's probably a graphics driver bug on your system.
A great read, thanks for sharing!
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I just tried this and it looks like a bug in the latest WebView2 actually - I filed an issue about it.
That sounds like a graphics driver bug - check to see if any system software updates or driver updates are available.
Member since 21 May, 2007
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Wider technology issues from Ashley's perspective.