I use the Adobe Premiere, and for the moment everything is perfect
This topic already exists
construct.net/en/forum/construct-3/general-discussion-7/r129-spritesheeting-algorithm-139948
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If the plagiarism is very evident if you can have problems, but if it is simply a type of game of the same style (final fight and streer of rage, they are an example) you do not have to worry.
I only know that google play there are 1 million games of Goku super dragon Sayan, Ryu street fighter 3d, Naruto Saske Ninja and do not remove them.
I'm not a lawyer :(, but if the game is yours, what's the problem?
Try using the C3 runtime.
All this time thinking that I should use ajax to watch the videos ....
Could you show the configuration of your project?
You have to use AJAX, and tell him to export the video.
Problem solved, the sprite must be in a scene for the properties to be activated.
Any idea why this is happening?
The sprite is a clone, in the original everything works well
That's the "problem", you get more performance, but you use a lot of memory.
Ashley explains it on page 1 of this post.
Member since 8 Feb, 2015