winkr7's Recent Forum Activity

  • Hello;

    Is there some kind of number(string) function that will convert "33.4" to the number 33.4.

    If I just set a number variable to the string "33.4" it doesn't work.

    Thanks for your time.

    yours

    winkr7

  • Hello;

    I can see "Animation 1" the first frame, but how do I get to the other frames? I can see insert frame so I know I now have 4 frames, but I can't get to the list of frames.

    Thanks for your time.

    yours

    Winkr7

  • Thanks blackHornet. That works like a charm.

    yours

    winkr7

  • Thanks blackhornet.

    I will look at this later after work.

    yours

    winkr7

  • Hello;

    I have a bunch of balls, If I click a ball I want the nearest ball to that ball.

    They are all the same object. If I take the first ball at coord locX,LocY (the clicked balls location)

    and use

    Pick nearest to (locX,LocY) I get the same ball I clicked back again.

    SO what I really want to know is how to take a single UID out of the SOL.

    Suppose the UID of the clicked ball is clickedUID

    I tried

    Pick all Balls (to start with the universe of all Balls)

    ball.UID!=clickedUID

    but this doesn't take clickedUID out of the SOL of all balls. It just tests ball.UID(0).

    thanks for your time.

    yours

    Winkr7

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  • Hello;

    I bought a license, I'm paying for it, it works fine for me. I can log in from anywhere without a hitch.

    yours

    Winkr7

  • I am all for hexagons. Rexrainbow has addins for hexagonal movement and path finding, but there is no

    editor.

  • Yes, I notice that it doesn't remember the width of actions and conditions sections in the event editor. I reset

    them every time.

    • Post link icon

    Okay, I bought it, now where do I go? I know I don't download it since it is online right?

    thanks for your time.

  • alas C2 is a little short in text input and formating output. They soom excel like addins for this.

    • Post link icon

    > The bottom line is that they don't care about your opinion.

    >

    I'm just baffled how you could come away with this view after both Tom and I have put so much time and energy in to explaining our position and our concerns with the proposed alternatives.

    Well quit caring. I wouldn't waste any where near as much time as you do on these boards.

    yours

    Winkr7

    • Post link icon

    > The reality is that HTML5 isn't good for console export. It sucks for WiiU, and it'll probably suck for the switch. You probably aren't going to get good performance on a complex game with HTML5 on anything that's not a PC. The exception might be Xbox one, since they're trying to unify apps across windows based devices, so they have more incentive to get things working smoothly on that front.

    >

    > If you want a game with good performance on all consoles today, don't shoot yourself in the foot from the start by using HTML5.

    >

    I think this is actually what causes a lot of issues for people using Construct. The interface is great for making games so it feels like the sky is the limit, but in reality it's probably best for making browser based web games - and who actually makes those? I've never been remotely interested in HTML5 games, I just like the interface, and I suspect it's the same for many other users too.

    You are right, 90% of their subscribers probably don't know what HTML5 is.

    The question is: can I get a sprite up on the screen, shoot it with a gun, have it die and score some points? The easier it is for a new customer to do that the more subscriptions they will sell. Less than 1% of their customers ever finish a game, even if they are just writing it for their friends.

    yours

    Winkr7

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winkr7

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Member since 23 Oct, 2014

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