I have a bunch of balls, If I click a ball I want the nearest ball to that ball.
They are all the same object. If I take the first ball at coord locX,LocY (the clicked balls location)
Pick nearest to (locX,LocY) I get the same ball I clicked back again.
SO what I really want to know is how to take a single UID out of the SOL.
Suppose the UID of the clicked ball is clickedUID
Pick all Balls (to start with the universe of all Balls)
but this doesn't take clickedUID out of the SOL of all balls. It just tests ball.UID(0).
thanks for your time.