Rable's Recent Forum Activity

  • thanks Rable - try this version

    Wow, the problem is already fixed! Thanks a lot for the super-fast update! :)

  • Great news about the C3 runtime beta plug-in! Thanks a lot for that!

    I've finally been able to switch to the C3 runtime thanks to it.

    Bug report: I'm using a lot of transparency in my sprites, especially on the borders of the image, and the transparent areas seems to be blackened somehow. Here is an image showing you the correct version on the left (C2 runtime) and the bugged version on the right (C3 runtime).

    Don't pay attention to the background which isn't 100% the same, just look at the black "outline" around the arm, hand, and every separated part of the scml object.

    Thanks again! :)

  • Hi everyone,

    I export my game through C2's Cordova export, then using C3's export manager, then in Xcode to create an iOS .ipa.

    The problem I have is that the status bar stays visible even though I asked C2's export option to hide it (in the Cordova options). Is it a known bug, or did I do something wrong?

    I can't release like that, so any help would be greatly appreciated!

  • Thanks a lot for the info, I'll try to see how to do this.

    Ashley

    For your information, the Cordova export option "Hide Status Bar" doesn't seem to work in C2 - iOS. The status bar is still visible after being exported with C2 (Cordova) + C3 export manager.

    Is there a place where I could report C2 bugs?

    github.com/Scirra/Construct-3-bugs ?

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  • Hi everyone,

    I exported my game to iOS, but I have several testers telling me that they sometimes have the black status bar visible, even though I asked the game to go fullscreen (and the game is correctly fullscreened on every other device). Sometime it is hidden, sometimes it is visible.

    Any idea what I'm doing wrong?

    Thanks !

  • Thanks a lot !

  • Hi everyone,

    Everything is in the title. Is there any way to replace the black bars of letterbox scale by anything else? I'd like to avoid using another "fullscreen in browser" method if possible. So no scale inner, outer or such stuff.

    Thanks!

  • Hi everyone,

    Everything is in the title, I need to export my game as Android APK, but it looks like the platform doesn't support Cordova. Is there any workaround?

    -Cocoon.js

    -Anything in the same style?

    -Any possibility to import the code (HTML5 code for example) into another game engine in order to export it?

    Thanks !

  • Hi everyone,

    I'm currently beta testing my C2 game Healear's Quest on Android and iOS. Testers have no problem at all on Android, but everyone has crashes on iOS. The game simply resets during a combat.

    I suppose this should be a RAM problem. What's weird is that my current Android phone has only 1.5 Gb RAM and never crashes the game, while the iPhone 7 has 2 Gb, the iPhone X has 3 Gb and users are complaining about crashes.

    It's exactly the same code built in C2 then using C3's export manager and Xcode.

    Any idea of what could be the problem or any solution?

    Thanks!

  • Following up, I've been able to create a signed APK.

    I did a few tests and it seems like the ID, Author, website, etc of the C2 project was somehow causing the problem, even though everything was filled. I've modified some of the fields and now it works. :)

  • Hi everyone,

    All is in the title. I followed this tutorial ( construct.net/en/tutorials/building-a-signed-apk-for-android-in-construct-3-28 ) to create a signed APK, but I just get an "Build Failed / error" message from the export manager.

    I don't see where I could have done something wrong. The only unclear point to me is that the Key Name should be what I've put in "Alias" when creating the keystore.jks file, right? If so, I believe everything should be correct.

    Any idea of what could be the problem?

  • Hey everyone,

    I'm trying to make an iOS version of my game made with C2. I export with Cordova in C2, then use the C3 export manager to create an iOS version.

    When I open the xcworkspace in Xcode on a MAC (as adviced here: construct.net/en/tutorials/ios-application-development-and-publishing-with-xcode-25 ), I can preview the game. However, the game will need to be built by my distributor, and when trying to preview the game in Xcode, they get the following error:

    « command compileassetcatalog failed with a nonzero exit code »

    I did a quick research on the web to try to find the problem, but there seem to be quite a lot of different things that may cause the issue. ( stackoverflow.com/questions/46690619/build-fails-with-command-failed-with-a-nonzero-exit-code )

    I don't know what to tell them as I can't reproduce the error, and I don't have access to the computer they use. Any idea of how to fix that?

    Thanks!

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Rable

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