I'm trying to make an iOS version of my game made with C2. I export with Cordova in C2, then use the C3 export manager to create an iOS version.
When I open the xcworkspace in Xcode on a MAC (as adviced here: construct.net/en/tutorials/ios-application-development-and-publishing-with-xcode-25 ), I can preview the game. However, the game will need to be built by my distributor, and when trying to preview the game in Xcode, they get the following error:
« command compileassetcatalog failed with a nonzero exit code »
I did a quick research on the web to try to find the problem, but there seem to be quite a lot of different things that may cause the issue. ( stackoverflow.com/questions/46690619/build-fails-with-command-failed-with-a-nonzero-exit-code )
I don't know what to tell them as I can't reproduce the error, and I don't have access to the computer they use. Any idea of how to fix that?
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