I'm currently beta testing my C2 game Healear's Quest on Android and iOS. Testers have no problem at all on Android, but everyone has crashes on iOS. The game simply resets during a combat.
I suppose this should be a RAM problem. What's weird is that my current Android phone has only 1.5 Gb RAM and never crashes the game, while the iPhone 7 has 2 Gb, the iPhone X has 3 Gb and users are complaining about crashes.
It's exactly the same code built in C2 then using C3's export manager and Xcode.
Any idea of what could be the problem or any solution?