Rable's Recent Forum Activity

  • Hi,

    I tried many, many times, but I'm still unable to build successfully an iOS app using Intel XDK. All the signing process seem to be correct, I added the provisioning file and stuff, and when building the app here is what I get :

    "

    The build failed.

    An error occurred while building the application. Verify your build assets are correct and try again.

    Building a Cordova 3.5 application.

    The application name is "Healer Quest"

    The package name is "----------------------"

    Will use the provisioning profile for "adhoc"

    Plugin "Device" (org.apache.cordova.device) installed.

    Plugin "SplashScreen" (org.apache.cordova.splashscreen) installed.

    Plugin "AdMob Plugin" installed.

    Plugin "https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.iap#430---------------------46c1" installed.

    Plugin "org.apache.cordova.inappbrowser" installed.

    Targeting iOS version 7.

    Copied HQ_icon6_76.png (76x76) image file to icon-76

    Copied HQ_icon6_152.png (152x152) image file to icon-76sqn@2

    Copied HQ_icon6_60.png (60x60) image file to icon-60

    Copied HQ_icon6_120.png (120x120) image file to icon-60sqn@2x

    Copied HQ_icon6_180.png (180x180) image file to icon-60sqn@3x

    Copied the iPhone 6 Landscape [rablo_games_logo1334.jpg] (1334w x 750h) splash screen to Default-Landscape-667hsqn@2x.

    Copied the iPhone 6 Plus Landscape [rablo_games_logo2208.jpg] (2208w x 1242h) splash screen to Default-Landscape-736hsqn@3x.

    Copied the iPad Retina Landscape [rablo_games_logo1496.jpg] (2048w x 1496h) splash screen to Default-Landscapesqn@2x~ipad.

    Copied the iPad Landscape [rablo_games_logo1024.jpg] (1024w x 748h) splash screen to Default-Landscape~ipad.

    Warning: No splash screen supplied for iPad Retina portrait (1536w x2008h). The default will be provided.

    Warning: No splash screen supplied for iPad portrait (768w x1004h). The default will be provided.

    Warning: No splash screen supplied for iPhone Retina (640w x960h). The default will be provided.

    Warning: No splash screen supplied for iPhone 6 Plus Portrait (1242w x2208h).

    Warning: No splash screen supplied for iPhone (320w x480h). The default will be provided.

    Warning: No splash screen supplied for iPhone 5 (640w x1136h). The default will be provided.

    Warning: No splash screen supplied for iPhone 6 Portrait (750w x1334h).

    An unexpected error occured while attempting to build the application.

    "

    The only errors seem to be the missing splash screens for portrait mode, but I actually added these splashscreen ! (despite my game being played in landscape only)

    Am I missing something?

  • Hi everyone !

    I'd like to introduce the game I just finished a few days ago : Healer Quest. The game is currently in closed beta and will be available on iOS, Android and Windows Phone in february.

    Game Description :

    Healer Quest is best described as a Healer-RPG. It tells the story of a young boy (the only controlable character) who found a magical wand which gives him awesome healing powers. Choose carefully 4 spells among the 18 available, then try your best to heal/boost your 4 crazy allies while they are fighting the monsters. Try to make it so that they use their special attacks, each of them is triggered in a different situation.

    I did the game 100% on my own (game design, scenario, code, graphics, animations, most sounds, all in-game voices, music, communication), after-hours, and the full code has been done in Construct 2. On the technical side, the capx file includes 22232 events and all 100 levels take place in only one layout.

    If you wish, you could listen to the game's OST here : https://rablogames.bandcamp.com/

    I started the communication about the game yesterday and a few websites are already speaking about it (with sometimes errors in them such as telling the game is already available on the stores...)

    http://android.pandaapp.com/news/122920 ... KIFCtB0MGB

    http://www.droidgamers.com/index.php/ga ... ruary-2015

    http://androidnews.hol.es/healer-quest- ... uary-2015/

    http://thegamingbutler.wordpress.com/

    http://www.gamersftw.co.uk/healer-quest/

    ...and a few others

    Now is the important part... I'm still looking for beta testers willing to give me feedback on the game (bugs / difficulty / balancing / english / anything else). So if you are interested, please drop me a line and I'll invite you to the closed beta. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    And by the way, unless they ask me to remove their name, DuckfaceNinja, TiAm and Ashley are in the thanks of the game for the precious help they provided me on this forum.

    Contact infos :

    Email : rablogames@gmail.com

    website : http://www.rablogames.com

    Twitter :

  • Rable , very nice hand drawn, crayon-look-like art! I like the look and the aesthetic a lot! Well done!

    Thanks a lot for watching and for your kind words !

  • I can't update Star Nomad Elite since Xwalk7/8/9 has the security glitch and 8/9 (bug) doesn't load big games with lots of images.

    !?

    I thought this "lot of images" bug was long time gone !

    So I have to be careful as the final version of Healer Quest has 264 images... :-/

  • A0Nasser

    Sure, I just put the preview trailer online :

  • Healer Quest, the game I just finished, is... 23015 events. ^^'

  • Hi,

    A little question about IAP. I plan to export to iOS and Android using Intel XDK, so I used the plugin Phonegap IAP from Cranberrygames. Is this the right thing to do, or should I use the standard IAP plugin from C2?

    Another question, I'm unable to see where I should enable/disable test mode in Phonegap IAP pluping from Cranberrygames. Is there a way to activate it?

    Thanks a lot !

  • For your audio, you aren't re-compressing your ogg files are you?

    I first tested it the way you describe (in a similar way I would do with imageOptim), but ogg drop exported me wav files. So then I've used the original WAV PCM 16 file that I imported in C2. After re-checking, it seems that the file size for q2 in Oggdrop equals the size of 96 Kbps in C2.

    I guess the thing to do is to use .ogg from oggdrop anyway, as the quality may be better for the same size.

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  • Hey, thanks for your kind words about Lost spirits of Kael. Hopefully I'll get the same type of visual result with Healer Quest (the project I'm currently struggling with the export).

    I tested tinyPNG, and clearly this will be the way to go if I need to reduce quality. 80% size gain, with still OK result ! Wow !

    On the other side I tested Oggdrop, and curiously it enlarged the files I dropped on it (despite the fact that I put the quality below 2)... I should be missing something here...

  • Thanks TiAm,

    As I said in the original post, I'm already optimizing image with a Mac tool called ImageOptim. The difference seems to be that it's NON-destructive, but it it only makes me gain about 2Mb on 40Mb...

    So yeah I'll definitely try the tools you suggest !

    I also had good luck in reducing the .ogg file size. First of all I put all my files in mono !!! Then saving it in quality 2/10 (3/10 is equivalent of 110Kb/s, which is about the quality of 128 Kb/s MP3. This is easy to do in Audacity. I don't know if there is a tool that do it automatically, such as for png files...

  • Thank you Ashley !

    I never thought about reducing the .ogg files with an external tool . This is one more thing I need to do.

    And the tutorial is great !

  • I sent a private message to IntelRobert, to be up to date with the APK Expansion Files via Intel XDK.

    Here is his reply :

    "We are working on it now. I am hoping to have something in a few weeks."

    So wait and see...

    ...

    And cut graphics in the meantime. ^^'

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Rable

Member since 6 Aug, 2014

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