Rable's Recent Forum Activity

  • I tried a remote preview on an iPhone 7 and the game crashed (reloaded from the beginning) so I guess there is an out of memory problem here. Though I already had these kind of reload problems with C2 on iPhones.

    I will try reducing the size of the spritesheet, thanks for the tip!

  • Hi everyone,

    Is there a way to deactivate the "shared" feature of spritesheets in Construct 3?

    This creates huge files and regroups object types that I don't want to regroup.

    I'm worried about this because this lacks flexibility, and my next project will allow any of the 50+ creatures to spawn on any environments.

    I'm currently trying to export my previous game Healer's Quest to C3 but I get a lot of problems with spritesheets.

    In C2, I was using a container layout regrouping many images. I understand this is bad design, and reworked it for the C3 version. I splitted the container layout into 20+ layout regrouping the objects by categories, those I need to use together on the same layout.

    I was very surprised to see that this had no effect on how the spritesheets are created.

    So I would like to know how I can manage spritesheet efficiently for this kind of games where any object can be used on any background.

    Honestly the C2 spritesheet system seems much more convenient for these games unless I'm missing something. Each object type simply has its sprite, which is what I need to achieve.

    At the moment, the memory usage for images on C3 is more than the double of the C2 version, even after doing my best to redispatch the object types on relevant layouts.

    I can't publish the game in that state, so if you have any further advice on how I need to manage spritesheets, they are welcome. (other than "create a layout for every level and put the object you need on them", as I'm ALREADY doing this, the object that are on the containers/dedicated layout are those that I may need on any of the 250+ layouts)

    May I also suggest to add a hidden option to switch the spritesheet system to the C2 one, because games exported from C2 simply cannot run if they weren't designed the C3 way.

    Thanks!

    • Post link icon

    Just to say, for some reason I didn't get a single crash since I'm using r275.

    Not sure anything has changed in the editor or if it is my computer but I used C2 for long periods (hours) and it has been completely stable.

    Anyone else noticed this?

  • Hi everyone,

    This problem rises again, and a publisher would like me to get rid of these black bars so that the game is optimized for iPhone X.

    I tried again yesterday, and the black bars are still there.

    C2 preview:

    Simulator result in Xcode:

    So I had to sent them my Xcode project and they've put one of their tech-guy on the problem and here is their feedback:

    "According to our technical colleague, the LaunchScreen fucntion (or can be called launch image) seems can solve the black bar issue."

    "Zheng, our technical guy, said he found the launch images of all devices are included in the Xcode project, so he assumed the problem comes from Cordova project. He foud a pluin in GitHub, please check if this is helpful: github.com/innowatio/cordova-ios-fullscreen "

    I have no idea how I'm supposed to use this github plugin, and I am not sure it can be useful to a Construct 2 user.

    Maybe it can help Scirra fix this problem?

    Any advice on this?

  • Thanks for the reply, at least I know what to tell them. :)

  • Hi everyone,

    I need to paste my game's "source code" into a Word document. It's a mobile game exported with Cordova.

    Is it the content of the data.js file in the exported folder, or something else? No idea how to acces the source code of a C2 game.

    Thanks for your help!

    • Post link icon

    Same here. Alt-tabbing while a big project is open will makes the editor crash very often. Sometimes it also crash during a preview.

  • Hi lucid, unless I'm missing something, it seems like there is a problem with character maps in the newest version of the plug-in.

    Most of the times (repro around 6/10), character maps are not applied to one of my characters.

    I tried deleting the effect on my character, but it didn't help.

    I'm using Construct 3 r172

    This happens even still I always apply the character map upon creating the character + after a significant delay (up to 2.6 seconds after creating it).

    I THINK the more time I left before re-applying the character maps, the more chances I have to have it displayed correctly.

    Any info about this? Any advice on how many time should I leave between creating the character and applying the character maps?

    I guess as everything was alright in the previous plugin I was using (from February 2019) this is probably a bug.

    Thanks for your help!

  • kyleol

    Any news on your side? Did you manage to fix the bug?

  • Oh, indeed! Thanks for the info and tutorial.

    I wasn't aware of that and now it's working fine! :)

  • Hi lucid,

    Thanks for the update! Sadly, the objects with an effect are now visible, but reduced to little squares.

    Once again, removing the effect from the (SCML) family solves the issue.

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  • Hi lucid,

    Any news from the bug which make all SCML object with an effect on them become invisible?

    Do you plan to fix it anytime soon?

    Thanks!

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Rable

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