Simple protection of published game

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As you can see there is no perfect way for protecting your game from stealing, but we can do plenty to make thieves life a lot harder.

Bare in mind that I've used only four local variables and placed them all in order one by one. And in text editor I've selected them all because I perfectly knew what I was looking for.

You can do as many variables as you want, place them in random order or even place some of them in different event sheets and they will show in your source code in completely random places.

Think that's it, thanks for reading!



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