Play this IGM here! Let’s learn how to use the “Click Fest Game Mechanics” as a combat engine for encounters. I use several combat engine systems and game mecha...
Let’s learn how to use the “Slot Machine Game Mechanics” as a combat engine for hostile game encounters . I also use this game mechanics as an "In-Game Module"...
I use several combat engine systems and game mechanics in my gaming series; And, I would like to share this "Table of Contents" from the workshop's eBook -- "Bu...
This tutorial introduces several ways to manage data structures to make a simple inventory system. Which one is better dictionary or array inventory? They each...
Today we learn a simple way to add a hit flash effect, it is commonly used to signify to the player that an entity has been damaged. Add the effect called Set c...
This is part 11 of the tutorial series Learn TypeScript in Construct . This part continues on from part 10. So in case you missed it, see Learn TypeScript in Co...
This is part 6 of the tutorial series Learn TypeScript in Construct . This part continues on from part 6. So in case you missed it, see Learn TypeScript in Cons...
This is part 3 of the tutorial series Learn TypeScript in Construct . This part continues on from part 2. So in case you missed it, see Learn TypeScript in Cons...
After several attempts and a lot of troubleshooting, I’ve finally figured out how to successfully integrate NGIO plugin with Construct 3 to enable Newgrounds me...