This is part five of a mini series. The information in this video is focused around setting up multiple exit and entry points on the same map. We discuss Global...
I have just written a capx to display the mobiles orientation, the capx is fully commented. It uses the touch.Alpha, touch.Beta and touch.Gamma to find if the u...
This is part six of a mini series but the information is focused around setting up a basic enemy intelligence. We discuss Line-of-Sight, Solids and Target Range...
Many of you ask Shiva how do you start creating your game. Where do you begin from? Do you start designing Level first with player and objects adding after? Ple...
In this part 2 we are going to add communication between Entities (creature). There are many ways one can add these Entities. I will show you simple way after t...
Congratulations on working along Part 1, Part 2, Now. Part 3 in this section we'll be covering: 1. Programming our HUD bar selector. 2. Adding controls for our...
Today we're gonna cover some basics of the platformer . Our goal is to make a complete platformer with the least code and the least use of collider sprites. Wha...
If you're a stubborn idiot like me arrays are impossible. So, I knew it was possible to make an inventory with no arrays even though it might be a bit more conf...
This Tutorial will show you how to send a simple Email message from C2 or C3. You will need your own Web host. You will need to be able to upload FTP files up t...