If you ever used Unity, you might be familiar with the concept of coroutines. Well, you might or might not know that Javascript supports coroutines as well sinc...
Updated to support Modules. The 'v2' sample files have been updated to support Modules, as 'Classic' mode has been removed. The following is a tutorial and temp...
Updated to support Modules. The 'v2' sample file has been updated to support Modules, as 'Classic' mode has been removed. SDK has also been updated to v1.84. Th...
Welcome to another tutorial on using a JSON-based dialogue system. As mentioned above, this follows on from a previous tutorial, but where that one demonstrated...
I tested this on Construct 2. Do note this MAYBE will make the device to be lagged. This tutorial uses purely Construct's built-in effects. Make a white box usi...
Welcome to what will probably be the final instalment of these JSON Dialogue tutorials. This tutorial is going to cover adding branching dialogue and event dial...
Arrays are very simple in concept but, as I have found both personally and from others who have used Construct 2 and 3, sometimes they're challenging to grasp w...
This tutorial builds on the last tutorial project. The basic structure is the same, but we'll be making some changes. If you've not seen the last tutorial, it's...
Going back to the Pokemon Calculation, the modifier adds in a load of other effects to change the damage output of an attack. They include things like effects d...