Insert rest of code
What we doing here is hiding our PressX sprite. It will only become visible when Player is in sight and not until then. Also when player Press X our sprText become visible too. In our next line we are setting Global variable npc_Story to 0 and then increasing by 1, 2, 3 not 4 because we have only 3 sprText so when we reach 3 we are setting it 0 (ZERO), also hiding sprText. Rest is easy for you to understand.
Now the NPC is done what we left with adding Enemy so player can shoot and collect whatever enemy drops. This is not that hard. Does not worry if you don’t understand first time take your time and read each line carefully. Not rocket science.
Now is the time to add our enemy and let our player shoot and kill or be killed?
Adding our enemy
• Giving our enemy blob a health bar
• Adding our movement, attack for our enemy
• Enemy place to spawn and continuous spawning!
• Add a way for our player to kill the Enemy.
• Add a system for player to collect loot!
add new Event sheet
Now please add another Event Sheet and name it Enemy Events. Your entire event sheet looks like below:
On your player layer create new sprite insert these sprites or create your own.
Create 2 animations and name it
Name Enemy sprite
Give our sprite Enemy Behaviour below
Enemy Health bar only need 1 behaviour