Construct Tutorials
Learn game development and animations with Construct
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Turn-Based Battle - Accuracy Checks
This tutorial builds on the last tutorial project. The basic structure is the same, but we'll be making some changes. If you've not seen the last tutorial, it's...
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How to export Windows Store apps
Support for exporting Universal Windows Platform (UWP) apps is deprecated and will be removed in a future release. Consider publishing to Windows with the Windo...
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Turn-Based Battle - Damage Calculations
Damage Calculations can be as simple or as complicated as you need them to be. In Pokemon for example, a move's damage is calculated by a complex formula and is...
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Extending the JSON Dialogue System
This tutorial follows on from the two basic JSON tutorials. If you’ve not looked at them, and are unfamiliar with JSON, then you can find them here: JSON Introd...
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Creating RPG-style NPCs
Welcome to this NPC tutorial – now complete and with the example project included! The aim of this is to show you how to create a system to control multiple typ...
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Creating a Layout Transition System
In any game with more than one layout, chances are you’re going to want a way to transition between the layouts. And you’ll want it to look reasonable. In this...