Construct Tutorials
Learn game development and animations with Construct
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Understanding the Basics of Arrays
Arrays are very simple in concept but, as I have found both personally and from others who have used Construct 2 and 3, sometimes they're challenging to grasp w...
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Construct Time #6: One way doors
Two Construct Times in two days, what's happening? Yeah from now on, I decided I won't stick to a "schedule" and just release whatever the hell I want whenever...
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Construct Time #2: Mirrors!
This week, I wanted to try making a mirrors effect, with lots of sprites in the foreground copying and distorting something happening in the background with som...
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Spritefont latin characters
When using spritefonts, and specially when using Spritefont creation tools such as GYFM (Give Your Fonts Mono), we need to input the characters we wish to be in...
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Cheap and Easy Tilemap Animation
This method uses a function call to determine the tiles you want changed and what to change them to using the replace() expression, as the tilemap is basically...
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24 minute time cycle
This tutorial is made to be used as a base to bring forth day and night cycles in Construct. The clock in determined by global variables, so it's fairly simple...
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Tips for creating 8Bit games!
Graphics are required in every game some are very advanced while others are very simple 8Bit graphics can be pretty simple but can become very complex from time...