Construct Tutorials
Learn game development and animations with Construct
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Supporting multiple screen sizes
Virtually every game has to work on a different sized screen. This can be different size phone screens - which can even vary across different versions of the sa...
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How to become an iOS developer
To publish a native app on the iOS App Stores you need to be a registered developer with Apple. Note this costs $99 a year; If you're not yet ready to publish,...
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Offline games in Construct 2
Construct 2 games work offline. So long as the game has been downloaded once while online, the user can play the game again after going offline. This is great f...
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Beginner's Basics For Construct 2
Ok I thought i'd have a go at a tutorial, never done one before, and i'm not an expert at Construct 2 by any means, But I thought i'd share some of the things i...
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Publishing to the Chrome Web Store
Apps are no longer supported on the Chrome Web Store. This tutorial is preserved for archival reasons only. The Google Chrome Web Store hosts apps, extensions a...
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Delta-time and framerate independence
Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow...
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