Content tagged workflow

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Backing up is an essential part of working on a computer, but is often neglected. Despite the best of efforts, in practice neither the hardware nor software in...

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Tutorial
So you want to program with Construct 2 ?
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Based on the two episodes ( part 1 , part 2 ) from extra-credits the goal of this tutorial is to make the point on what it is and what it takes to be a develope...

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Guide to Construct 2's advanced event features
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Construct 2 offers some advanced features in the event sheet. These can allow expert users to make the most of the event system, enabling more sophisticated log...

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Tutorial
Families vs "or"
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Of course the new release of Construct 2 has a new functions one of them called the "or" it can uses in events. First before all let me tell you how to use the...

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A common request is to customise Construct 2's loading screen. This can be done by using a loader layout , which is a special layout shown while the project is...

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Tutorial
Using project files in Construct 2
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Construct 2 allows you to import external files to your project. For more information, see the manual entry on Project Files . This tutorial covers some useful...

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Tutorial
Simple Family Tutorial
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I saw a member asking about how families work. Here is a simple example (I like examples) how one sprite can interact with any family member. This is a powerful...

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Construct 2 allows you to import scenes and actors from GameSalad projects. Construct 2 has a number of interesting features, including its support for addition...

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Tutorial
Using 1 Event Sheet For Multiple Layouts
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Recently Ive noticed I have been using way too many event sheets in my games. Having too many event sheets can slow down your game. A programmer got on me about...

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Tutorial
'For each' tutorial
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For each will run a loop containing all of the conditions and actions after it for each instance of the object specified, picking only one of those instances ea...

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