In this video we'll get the project set up, all the sprites imported and use the tilemap to paint a level so we have actual graphics to work with.
In this video we'll set up the controls for the player and get all of the animations working properly. I'll also throw in a helpful tip to make the screen scale...
In this video we'll set up the code that makes the player slide down the wall like Megaman in the SNES Megaman X game.
In this video we complete the mechanic of wall jumping. I also give a poor explanation of what delta time is, but we use it correctly.
In this video we'll make the camera follow the player more smoothly. Then we'll finish it up with some particle effects.
So I have 2 questions First, I'm making a platformer game and I'm trying to make the player rotate when touching a Sloped tile, second I'm also having a problem...
If I'm clinging to a wall to my left, I want to stop the D (or right arrow) key from moving me right until I jump off. This is so I can have an animation where...
Hello I am having issues with my wall jump please see link below showing the issue I am having. This is a wall jump issue where I am trying to transition from a...
This course will walk you through an easy to understand wall jumping mechanic as seen in Megaman X. This mechanic is broken down into easy to understand chunks...