I'm looking for how to call the velocity of an object for a compute. I thought it was : "name of the object" + .Xvelocity : P1.Xvelocity. But I can't access thi...
A playership (physics) flys at a velocity. It can shot. Shots have the bullet behavior. The shots speed is e.G. 500 when the playership has 0 velocity. Lets say...
I have noticed that if an object has roughly 40 velocity then the Box2d engine completely nulls the value and the ball ends up sliding beside the wall instead o...