So I'm making a platform beat-em-up. I have a player, enemy, and spawner. Everything works but one thing, all enemies spawned act like the first one on screen....
How'd you get my project to follow a tab order that I want? When I hit the TAB key, I want it to jump to the object I designate. Everything I find on Google say...
Is it possible to reference an object by UID or Nth Instance via expressions? I am doing a self collision, and found that you can choose the objects that collid...
I have been tormenting this solution for two days already . The situation is like this: We have several inventory slots with one sprite and items that are impor...
I have some Boxes that the player can move left or right. When a Box (a) is moved up against another one (b), I'd like to store (b)'s UID in (a)'s boxToLeft Ins...
I made a topic about my problem earlier, but that wasn't until I figured out what the hell was even going on. Also, no-one responded after I figured it out, so...
I have 10 chests on level with unique IDs. All have instant variable of 0. How do on start of layout system will pick only 1 chest (or may be two) and add 1 to...
I'm trying to make a color change in my main menu when I mouse hover over the text. I want to create as few spritefont objects as possible, so I'm trying to cha...
Since my first post had a large project with way too much, I've simplified it down to just the tutorial + my issue. I'm a visual learner, so if you could send s...
I have been making a game in which enemies carry weapons, and I have stumbled across a bit of an issue. I have tried making code which spawns in a weapon for ea...