Sometimes it happens that when I export the project to APK / Xcodeproject and try it on an Android / iOS device the Tween behavior goes jerky. Has this ever hap...
This is conceptually a little complicated so here's a screenshot of the project: So this project uses the Platform behavior in conjunction with the Solid collis...
I hope to explain myself correctly. When the character touches an object (item), it goes to another (item collect) and disappears using the tween behavior. But...
I have made a CAPX of a larger example inside a game to demonstrate a problem. If I touch one of the sprites, the sprites instance variable is stored in a local...
In my scenario, I'm trying to make a platform move on collision with the character. I'm using a tween to make it move back and forth but every time the characte...
I have a setup where a background image is supposed to tween 180 degrees for every 10 points scored. There's a global variable called "Cycle" which increases by...
I'm currently using the tween behavior for an arrow pointing at moving objects. When the player is near the moving object, the arrow moves smoothly to the movin...
How to make a jumping simulation? Thus, the sprite "jerkily" moves to another sprite. For example, 15 pixels each. I've been watching the twin, but I haven't fi...
I have a sprite font that is pinned with another sprite. When the sprite scale, the pinned sprite font doesn't scale as other normal sprites do. Is that expecte...
Currently I see setters for all the properties but not for "Ping Pong"/"Loop" setting of a tween, is there currently a way to modify these properties after the...