In my platformer, I have the player staying in the center of the viewport and you move the level around him/her, essentially making the character move to the en...
I'm having some problem with a process that I'm trying to achieve. I have a sprite, and a family that contains 100 tiled backgrounds. In each sprite in the layo...
Which is the best way to move if a developer who uses Construct decides to make a large map which, in general, would be composed of always-changing graphic elem...
After I updated I am getting this error, with the tiled background, is anyone seeing something similar? Gonna open bug report in bit?
What happens when you stretch a tiled background? (I need to know for a school project and I can't seem to find the answer anywhere.).
I have a tiled BG and added a Timer Behavior and set it to Global so the timer doesn't reset on every new layout. But now the tiled BG object is resized and mov...
So I am experimenting with the idea of randomly generating vines or branches. The idea would be that I generate a random length tiled background object then on...
With the addition of tile randomization, and mesh not only can you alter the texture, but you can animate it as well. Here's an example: Merry Christmas!
Does anyone know how to eliminate these lines that appear whenever we try to implement a Parallax Effect with TiledBackground on the same layer? This happens in...