Let's say I'm making a top-down, turn based RPG (or roguelike/roguelite/whatever). So upon first entering a particular level, all the items, monsters, etc., bas...
I read the tilemap plugin scripting api but i'm failing at accessing tile state in a tile map. Anyone have script example of how to get tile state of a specific...
I have an instance variable for state on my player. When the player is moving state = run. When stopped state = idle, and so on. When in a certain state, a resp...
I am trying to swap 2 objects together (which have lots of instance variables), so I thought "Why not try Set from JSON?". I saved the AsJSON state of the first...
When I load my "mysave" save, events seem to re-trigger. How do I make sure this wont happen? I tried using the persist function for all my objects but it did n...
How come there's an opacity expression to get the opacity of an object but no expression to get the state of the object's visibility?