Forum Topics tagged speed

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11 forum topics with this tag
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Are there any noticeable speed gains to be had from either approach in comparison to the other (Using a dictionary to look up values, vs. An instance variable)?...

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How do I make My 8-Direction character run?
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So, I started making a little 8-Direction project and I wanted to make my character run, I made a little event that is: If Shift is down, Set Max Speed to 400....

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Potential Construct 3 drawbacks.
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So, I'm not super new to Construct 3, and I have used it to publish a few games on the Google play store. I am not a major programmer, and have found Construct...

posted 4 years ago
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With the small window that automatically loads, the speed of walk animation is set to 20 frames per second, (this fast as a test for the functionality). When I...

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how do I increase the speed of a sprite over time?
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I started in the Construct a little while ago, and i'm having a problem, i'm making a flappy bird style game and I wanted to know how I would do to increase the...

posted 4 years ago
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How do I set a gradual max speed?
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I have a 2D platformer with two movement speeds - walk and run. Walk is 300 max speed, run is 600 max speed. The player holds L to run. I'm using the code below...

posted 3 years ago
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How do I make the game not affected by framerate ?
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I know that behavior works fine for that. But I have an increment while pressing space. A Number variable called " jumpHigh' . When the player keep the Space ke...

posted 2 years ago
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Change platformer jump height separately
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I'm testing out a POC, and I want my platformer character to jump at a certain speed. Right now, she looks like she's levitating instead of jumping like a norma...

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How do I Increase player speed, similar to Chrome Dino?
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I am currently creating a Chrome Dino clone on my free time, and I was wonder how I can increase player speed over time.

posted 1 years ago
  • 6 replies
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If an object is moving one way, moving the player such that the camera pans in the opposite direction makes the object move faster. Likewise, if the camera pans...

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