Is there a way to disable the drag and drop behavior on an object from within a script?
I want to access loopindex of my current for loop from a JS script in the actions. My code looks like this and it's not working: I tried to use a counter instea...
At First, I know how to call function with script. Construct.Net/en/make-games/manuals/construct-3/scripting/scripting-reference/iruntime. Runtime.CallFunction(...
I have following code after I spawn a bullet: Const angleDict = { "up": -90, "left": 180, "right": 0, "down": 90 }; Const player = runtime.Objects.PlayerFamily....
I want to turn my login events into a function because I want to add multiple ways of signing in. For example by button click, by pressing enter etc. And I just...
I want to make motion capture from Construct 3 using user media (webcam) then get pose human every frame. I use tensorflow and pose net for the plugin (script)...
How do I push back array with code? Is it like JS? Const fruits = ; Fruits.Push("Kiwi"); I'm not a programer, sorry for the noob question =/. Tanks =).
I have a question about the script files. If I have an instance and want to listen to a drag event, how do I know the name of that drag event in the addEventLis...
In the script file. How do we use pickTopoInstance like in event sheet?