I have really been excited about the new scripting feature and have reworked most of my game to make use of it. For me I find it much easier to structure my gam...
Scirra has recently announced and then released a new feature for Construct 3: Javascript coding in the editor. I was extremely hyped by this announcement and c...
I want to know is there any way to showing ads without any plugins? I.E with calling function or script? If no, is there any free trusted plugin that I can use...
I'm sure there will more functions added to the official API, but one way, if anyone is interested, is to use functions to pass information from the event sheet...
I've had an idea for an script/event sheet for my platformer puzzle, this is the basic logic I've made for it. The objects are four doors. On start of layout :...
How're script files attached to the project? Are they embedded in the runtime? Or are they added as script tags to the head? Will these files get minified on ex...
I see, in the Ghost Shooter example, that you reference the layout property on the runtime to set events to run on the start of the layout. According to the doc...
I noticed in the ghost shooter example you access the current layout directly off of the instance of a monster in the IsOutsideLayout. Looking at the documentat...
This isn't perfect, but I thought somebody may be interested in using this as a base for a code only local storage solution that is indexDB based, like the Cons...
Just thought I would share a simple class for using vectors if you want to use them. It doesn't all functionality it could, but I think it works pretty well in...